Endless - Kazzak

Lady Ashvane Mythic

AnT

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Lady Ashvane Mythic
« on: July 21, 2019, 02:34:53 AM »
1. Mythic Abilities
2. Strategy
3. Positioning

1. Mythic Abilities
Ripping Wave
On mythic there will be a large wave coming from the furthest coral that holds 3 charges and each charge does the same amount of damage as a small one. They can be staggered by simply moving in and then out of it and repeat slowly.

Corals
When a coral is broken by arcing azerite 2 pools in close proximity will appear and players have to soak these pools or they will spawn another coral rendering the laser useless or even making it worse.

2. Strategy
Waves
We will be having a 3rd tank which is responsible for soaking the waves alone more or less. In the first phase we can expect 2 set of waves containing 2 small + 1 big wave and 4 small and 1 big wave respectively. The goal here is to have the tank take all waves of the first set and let the entire second set of waves hit the boss and not give stack to anyone. This will differentiate from pull to pull as damage is different and locations of corals relative to the boss is different, as if they shield is broken it does not use the waves to accumulate a larger shield instead it just does the raid damage however when the large wave hits it will be as if 3 small waves hit at the same time which is to be taken in consideration regarding personals and such. If waves would to hit the boss and the shield is not small enough whereas 10% addition of the current shield has any sort of impact there are players assigned to soak that wave however if the shield is at 10k then 1k additional shield is insignificant compared to a stack.

The second phase 1 will be 1 additional set of waves compared to the first also meaning the second set has to be soaked rather than going to the boss like the first time. Once again the designated tank will take all 6 small waves and 2 large waves as well. At this point they will have 17 stacks and keeping them up is not worth the mana and attention it would require of the healers so their job is done for now anyway. Regarding the last wave the same goes as in first phase hopefully we can put ourselves in such a position shield and position wise so that we do not have to soak it however if we do there will be players responsible for making sure that happens.

The last phase 1 will have another additional set, up at 4 sets of (2-4-6-8 small and 4 large) waves. The raid will be soaking the first set and then the previous tank responsible for soaking will be ressed and soak the 2nd wave which is one of the harder ones as they will be taken enormous amounts of ticking damage so they have to be soaking in quick succession meaning healing is really important on this one. For the 3rd wave one of the boss tanks will be soaking this wave and any necessary waves close to the boss on the last wave. Even players who are not assigned need to be ready to possibly soak if the circumstances needs it. Once the 4th wave is done we only need to keep 1 tank.

Briny Bubbles
Unlike heroic we will be putting the bubbles on the opposite side of what you are used to meaning as close to the brambles as possible leading to easier cleave for all players but it also does require the bubbles to be broken out faster as there can be inconsistencies with the next barnacle bashes location, not to mention that waves are going out during some of these and increases the damage taken even further.

Arcing Azerite & Coral
Endless Raid Tools will put up a popup on your screen telling you to go to a specific mark, it is important you understand the logics behind the decision making of the addon to fully maximize your performance. There are 6 marks, Yellow linked with Orange, Blue linked with Green and Red linked with Purple. It does not really matter to know who you are linked with all you need to do is reach your mark that is placed ahead of time. Yellow, Blue and Red are prioritized by the addon to be given to the player with the lowest raid index. A raid index is your position in the raid frames (except for RL) so player 1 in group 1 is index 1, player 2 in group 2 is index 2, player 5 in group 1 is index 5, player 1 in group 3 is index 11. The groups will be made in favor of those with the least mobility, you have 8s to reach your mark which is a lot of time but no reason not to minimize damage lost. So melee are going to occupy group 1-2 so they are most likely to get red, yellow or blue which lets me put those marks closest to the boss. There may be cases where there are 2 melees with the same laser which is why the groups will not only be made in consideration of melee or ranged but also of class.

So for actual soaking of corals everyone should take responsibility nonetheless the players with the lasers of course to make sure no soak is missed. On the first phase 2 we will break 4-5 corals meaning 8-10 soaks and for the rest of that phase we can just focus on pushing boss damage. When the second lasers and there are no corals come instead of going to a mark you simply just run to the other player with the same color as yourself, ranged runs to melee if they have to of course. This is also the same process in the third and last phase 2 where we do not bother with breaking corals at all. In the second phase we will split the corals up in 4 and 3 which requires 8 and 6 soaks respectively.

Tank positioning
The boss should only be moved if either A) it is too close to a coral so that it would be hard to soak a wave before it reaches the boss. B) 2 or more bashes have been put in the same place. C) It needs to be kited away from corals because the shield is too large. When moving the boss due to coral positions it is not a worry if there is a gap between brambles, that space can always be reused at a later time if necessary. When placing brambles inside existing brambles it will grow out of the previous one but since the epicenter is still inside the old one it will have less of an effect than if it would be placed next to it. The brambles should also be placed so that +40% is through the wall. At most place 3 brambles in the same location and only do so if needed otherwise we want to keep it to 2 per location so it does not grow too close to the center of the room. When briny bubbles is the next ability after a barnacle bash bring an extra 5 yards distance from the bramble to give create space for the bubbles on the bramble side and once they spawned you may close that gap again. In the in intermission phases the boss can be ran on the inside of the brambles rather than alongside with them so that players doing lasers still can reach the boss but still put the brambles as you would in an non intermission phase.

3. Positioning
Briny bubbles
Brambles are visualized as blue circles, the red marker is the spot for briny bubbles, dps icons are where melee not affected by bubbles would stand and the tank moves from his normal spot which would be X to tank mark.

Waves
When you are told to get in to melee, then get in to melee the damage reduction and healing is crucial to get through these waves and the less damage we take the quicker we can get through the set.

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